Adjustments to stealth detection or the lack there of were the major influences on the power of the ability. It had many stages of evolution throughout playing the game. Out of those I personally enjoyed the freedom that stealth provided my Ranger in DAoC. My experiences with stealth in an MMO atmosphere come primarily from Ultima Online, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, and even Plantside. I will be typing up my thoughts on the matter once I leave work this evening The context of which my primary concern lies within a game concept I am fleshing out where there are fourteen classes per side and two of the classes will have access to Stealth in some form. What is the best way to implement a stealth system without making it too powerful?įeel free to just comment on games that you have played that included stealth and how you liked/disliked it along with what you felt could be done to improve upon it. Striking a balance of quality gameplay, a useful skill, and avoiding over dominance of the ability brings forth this topic. Love it or hate it, Stealth is a topic that is a hot spot for most MMORPGs.
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